![]() ![]() I'll mark the topic as resolved after that. I know that this would be the end of the problem, but I want to know if there's something wrong with the method I'm currently using. On side note, it's cool that Fighter Factory 3 allows you to crop the sprites you're adding at the same time.in my case though, I probably shouldn't have done that first. The method I use seems to work as long as the colors in the images are within the palette itself. In comparison, the old Fighter Factory had you create your palette first, but then you had to select the bitmap images to adapt to the palette in the Palette Editor, which was time consuming. I found that by selecting "Force the specified palette (adapt the image)" in the drop down box under "Palette:", I was able to save a lot of time and multiple groups of images. Once I created my palette, I decided to add a sprite in and understand the "Add Sprites." window. While messing around with Fighter Factory 3, I found a fast way to adapt the images to the palette. That said, I.uh, somehow managed to resolve the problem? So here's what going on, I organized the color gradients in the palette itself and set the transparency color. I'll try that next time I make a palette. Lastly, I want to figure out how to change the transparency color. I truly want to make it easier for other players to create their own custom palettes, but I don't want to frustrate them when the gradients are all over the place. I'm doing my best to settle into FF3, but this is the only thing left that I MUST figure out before I can set myself loose. Then when you import the sprites in FF3/FFStudio, you can choose the option to assign them a specific palette and choose that palette. Skip to 6:06 of this video and see how Dr. I also believe that it's much easier than ever to generate a palette out of an image, but what I found is that the process of organizing the color gradients seems.gone. Once that was done, you saved the palette, inserted it into the image, then added more sprites without trouble.įF3 does something similar but it also takes advantage of PNG images (a key reason in why I downloaded FF3). I figured out how inserting the palette into images worked in FF3, however, it seems quite different from what I'm used to.įighter Factory Classic allowed you to generate colors from an image then organize the colors yourself when making the palette. The Palette Editor interface is a far cry from the one I used in Fighter Factory Classic, and I can't help but feel lost. I downloaded FF3 and I'm still trying to figure how to do this. M.U.G.E.N, however, is a freeware 2D Fighting Game engine designed by Elecbyte, written in C with the Allegro library and originally released in July 1999. An important part in palette creation however was organizing the color gradients for character sprites. By looking up a character, one can easily access and download desired versions of characters by various creators.Īlso notable is that the website provides hosting services for several notable creators, allowing them to have their own site directly accessible from the front page.Before FF3 was released, I had little to no trouble creating palettes for MUGEN characters. He literally explains how to change the palette transparency color first. Jenet Story Move List Gallery Quotes Jenet Jenet in The King of Fighters XV. The forums are usually regarded as a reliable place for creation feedback, some of which may seem "harsh" to newcomers but generally address serious flaws in gameplay.Ī unique feature of MFG is its MFG Database, which is a listing of characters by franchise. It is notable for its guides on setting up M.U.G.E.N - often the means through which new MUGENites stumble upon the forum and enter the community. Widely considered the starting point for newcomers into the M.U.G.E.N community, MFG is one of the oldest M.U.G.E.N forums in existence. Mugen Fighters Guild Character Wiki : Other Recreated Fighters Other Recreated Fighters Developer/Publisher : N/A Released : N/A Fighter Conversion Ratio : N/A Recreated Fighters : Akira Honjoji (Viper V-16) : Yamakichi Alvaaron (Gundam SD) : Z.A.I. The Mugen Fighters Guild (often shortened to MFG) is a M.U.G.E.N forum and creation hosting site founded by Nunor in 2001. Forum, Release Directory, Request Directory, Creation Hosting ![]()
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